In his interactive sound installation in Minneapolis, David Byrne has brought together three ideas that fascinate me and have, I
believe, significant potential for museums exhibits and environments.
- The building as an object for active exploration and engagement
- Playing with place–an interpretive twist on aspects of a building or site, views, materials, or associations
- Rewarding people for being alert and responsive to their surroundings
Playing the Building
takes advantage of the raw space in an 1895 produce exchange building in the
Minneapolis warehouse district used more recently by the innovative Theatre de la Jeune Lune (1992-2008). Byrne has converted the building space into
an immense musical instrument by attaching devices to exposed pipes and
structural elements of the building that activate materials and their
sound-producing qualities. When visitors play a keyboard, they activate
switches that cause metal beams, plumbing, electrical conduit, heating pipes, and
water pipes to vibrate, oscillate, and resonate. The machines produce sound in 3 ways: through wind, vibrations, and striking.
- Wind: A blower forces air through pipes or electrical conduits producing a whistling sound depending on the length of the pipe.
- Vibrations: Machines attached to metal crossbeams cause them to vibrate, producing a low thrum.
- Striking: A small mallet operated by solenoids strikes metal plates on the wall or the hollow columns making a clack or clang sound.
Please Play
Children’s
object play is characterized by a dynamic between two implicit questions. What
can this object do? What can I do with this object? Knowing the qualities of
the object and what it is able to do is necessary for a child to play with it:
to manipulate it in specific ways, to transform it by giving it symbolic meaning,
or to construct a set of rules around it in a game. Byrne seems to be exploring
this pair of questions so his keyboard players can as well: What sounds can
this building make? What can I do with these sounds?
The
installation allows eager toddlers, curious adults, and hesitant elders to
explore their own answers to those questions. They sit at the keyboard and, within
minutes, play the building. Guided by trial-and-error, trying a quick tap or a
sustained depression, a player can find the keys that play the strikers,
produce flute-like tones, or cause a humming sound. Perhaps this key produces
no sound. A what if? question might prompt a search for a new strategy. Pressing another
key or holding it down longer reveals more about how to play the building.
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