In his interactive sound installation in Minneapolis, David Byrne has brought together three ideas that fascinate me and have, I
believe, significant potential for museums exhibits and environments.
- The building as an object for active exploration and engagement
- Playing with place–an interpretive twist on aspects of a building or site, views, materials, or associations
- Rewarding people for being alert and responsive to their surroundings
Playing the Building
takes advantage of the raw space in an 1895 produce exchange building in the
Minneapolis warehouse district used more recently by the innovative Theatre de la Jeune Lune (1992-2008). Byrne has converted the building space into
an immense musical instrument by attaching devices to exposed pipes and
structural elements of the building that activate materials and their
sound-producing qualities. When visitors play a keyboard, they activate
switches that cause metal beams, plumbing, electrical conduit, heating pipes, and
water pipes to vibrate, oscillate, and resonate. The machines produce sound in 3 ways: through wind, vibrations, and striking.
- Wind: A blower forces air through pipes or electrical conduits producing a whistling sound depending on the length of the pipe.
- Vibrations: Machines attached to metal crossbeams cause them to vibrate, producing a low thrum.
- Striking: A small mallet operated by solenoids strikes metal plates on the wall or the hollow columns making a clack or clang sound.
Wire and
mechanics are plainly visible. Players sit at the keyboard of an old-fashioned
organ in a great pool of light in the dark cavernous space within viewing
distance of all the machines, pipes, and beams. Wires neatly exit the back of
the organ, sweep up into the great volume of space, and then split off to the
devices mounted on pipes, beams, conduit, and columns. Distributed around the
space, the mounted devices are spotlit and easy to locate. The experience with
sound is also direct. No amplification is used, no computer synthesis of sound,
and no speakers.
Please Play
Children’s
object play is characterized by a dynamic between two implicit questions. What
can this object do? What can I do with this object? Knowing the qualities of
the object and what it is able to do is necessary for a child to play with it:
to manipulate it in specific ways, to transform it by giving it symbolic meaning,
or to construct a set of rules around it in a game. Byrne seems to be exploring
this pair of questions so his keyboard players can as well: What sounds can
this building make? What can I do with these sounds?
The
installation allows eager toddlers, curious adults, and hesitant elders to
explore their own answers to those questions. They sit at the keyboard and, within
minutes, play the building. Guided by trial-and-error, trying a quick tap or a
sustained depression, a player can find the keys that play the strikers,
produce flute-like tones, or cause a humming sound. Perhaps this key produces
no sound. A what if? question might prompt a search for a new strategy. Pressing another
key or holding it down longer reveals more about how to play the building.
Inspiration
for sound exploration comes from the keys, the illuminated devices, possible
sounds, players’ imaginations and their experiments. While the installation’s
workings are straightforward and as they appear, they are not disclosed all at
once. Sound explorers reveal the workings, sounds, and possibilities through
their play. What sound does that clapper make? What does this key do? How can I
change it? Vary it? Can I make it sound like a bird? A plane? Like a song I
know?
Playing
solo, duet, and in family groups, players shift easily between being the
keyboard player and joining the audience. In each role, they are curious and
alert about the effects the keys produce. Finding new sound combinations keep players
at the keyboard, trying to make a specific illuminated striker clap or a pipe
hum; making them sound off in succession. But movement and sharing is also part of
the play. Fingers pointing, eyes following the illuminated sound-making
devices, and sometimes running across the floor, children and adults move
freely around the large open space. They climb up and down the stairs at one
end of the space, stop on the landing for a closer view at a striker, and meet
up again with friends and family to share observations and discoveries about
how they play this building.
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