Wednesday, April 10, 2019

Beginning With Audience

There are many ways for a museum to view its audience—through the lenses of mission, marketing, and engagement to name three. From who must the museum serve to advance its mission, to who must a museum be prepared to serve, to making distinctions between serving audience groups fully and serving them well, audience is an area of enduring interest. The next five Museum Notes posts will look into some of these questions beginning with this post from September 2011.

Audience, an Area of Enduring Focus
Photo credit: Vergeront

Several years ago on a strategic planning project, my planning partner Andrea Fox Jensen referred to a museum’s audience as an area enduring focus
. Someone on the strategic planning team had commented that the museum had already been through discussions about their audience and what it should be.

The group seemed reassured by Andrea’s characterizing audience in this way: important, in fact so important, consideration of it is never complete. In any case, they engaged wholeheartedly in lively and productive discussions about age ranges, audience groups, and geographic radius. Later when the planning team brought the board into the discussion, members conveyed the value of revisiting this important question without a “been there, done that” subtext.

Andrea’s observation was so smart and helpful. Every project I work on–a strategic plan, learning framework, exhibit master plan, or something in between–involves a key discussion about audience. I don’t mean a back-up-and-start-from-scratch audience conversation. Typically these are fruitful discussions that review, check, or affirm the current audience. They relate the audience to the current project and get everyone on the same page. Sometimes they help bring new staff or board members along. These discussions are also opportunities to share new information or a chance insight about the audience like the arrival of universal pre-kindergarten in a community, declining school group visits, or an increase in moms’ groups.

These and countless other discussions about audiences, museums, and public value have surfaced features that distinguish audience and other possible areas of enduring focus. Moreover, they have underscored the critical role of audience for a museum acting deliberately on its aspirations.

Of Persistent Interest
Enduring assumes a long-term, continuing interest. Nothing could be more central to a museum’s aspirations and reason for being than its audience. Who a museum intends to serve is as fundamental at start-up as it is during periods of growth and change, as it is at each step of fulfilling a promise to the community.

A sound and shared understanding of a museum’s audience is essential. Museums go about this in many ways and on an on-going basis: identifying primary, secondary, and emerging audiences; surveying visitors; analyzing attendance data; and conducting audience research. Museums then apply an understanding of the audience to shaping and presenting collections, engaging experiences, and educational services in order to open up possibilities of learning for its visitors. 

Sometimes, however, it seems that the persistent focus of audience switches to attendance as Paul Orselli explored in ExhibiTricks. A focus on attendance can, in fact, distract from the centrality of audience to a museum’s value. If, for instance, the goal of audience was simply about more visitors, a museum could just send out a bus, pick up visitors, and hand out free passes. Attendance shoots up!

A Significant Difference
An area of enduring focus must be capable of making a major contribution to a museum’s public service. Audience is pivotal, from community-wide awareness of a museum to making a difference in the learning lives of children, building social cohesion across neighborhoods, or increasing science literacy among citizens.

In this respect, the challenge is less about bringing more visitors to the museum than about bringing the right visitors to the museum. To be certain it serves all parts of its audience well and serves priority audience groups fully, a museum must be knowledgeable about, alert to, proactive, and respectful towards its audience. Stories spread about museums discovering there are consequences to being vague about or indifferent to their audience.

Using a current and well-informed understanding of its audience, a museum needs to effectively reach and actively engage underserved groups; families, school, and community groups; children and adults; and both current and potential visitors. The informal learning experiences it offers must address age-related development; be relevant to visitor interests, expectations and everyday lives; and align with its own aspirations.   

A Sharpening Perspective
Perspectives on critical, complex, and constant areas are never static. They evolve, advance, and become nuanced. Museums as well as their audiences exist in dynamic external contexts. Successes and failures produce new insights that affect understanding and reaching audiences; new practices help refine and advance audience knowledge.

In only a few decades, museums have shifted from being about something, to being for the general public, to serving specific audience segments, to being concerned with who is not coming to the museum. Learning from and about actual and intended visitors shifts perspectives, reveals interests and expectations of visitors, produces new insights about what is attractive to them, and how the museum must change.

A body of audience knowledge builds from multiple sources: surveys, focus groups, and visitor panels, census data, and information generated by other groups. New practices and insights come from the work of other museums, from research conducted in the field on behalf of museums, and from audience development work supported by foundations. Continuous scanning of emerging community and audience trends, sharing and interpreting observations, and following the implications of new information sharpen perspectives and informs action.

Supporting Practices
An intense commitment to audience in a pocket of the museum is inadequate for serving audiences well and catalyzing the mission. A museum must operate with a willingness to welcome everyone, a shared understanding of priority audiences, an organization-wide value on relationships that serve the audience well, and a strong belief that improving service to the audience will make a difference.

Robust audience-centered systems and procedures, integrated with practices, supported by resources, and reaching across the organization are necessary to grow audience knowledge, facilitate its transfer, and apply it effectively to experiences. Supportive practices must permeate developing and designing exhibitions; involving audience groups in planning programs and exhibitions; training and preparing staff for interaction; calibrating the variety of offerings and rate of change; and evaluating programs and exhibitions and their impact on the audience.

This is a museum’s everyday version of enduring focus. It circulates and re-circulates, interprets and re-interprets audience information and visitor studies. Staff look for evidence for-and-against goals and hunches. Teams address audience interests and engagement strategies at the forefront of every project and initiative. They prototype and revise experience goals, activities, messages, and designs. They evaluate the impact of experiences on the audience. And they begin again, playing it forward.

Intensifying Attention to Audience
In my work, I have found that identifying audience as an area of enduring focus is useful in intensifying attention on this critical piece of a museum’s potential to make a difference. It effectively signals to staff and board that the people and communities they hope to serve matter; they are the highest priority, at the center, and at every step.

What are your thoughts?
  • In what way does identifying audience as an area of enduring focus help your thinking and work?
  • Would you suggest other areas of enduring focus? What about:
    • Product, or a museum’s exhibitions, programs, learning experiences and environments, through which it serves and engages its audiences and accomplishes its purpose?
    • Resources, financial, human, intellectual, and real property, that are the necessary means to make this possible?
    • Impact, or areas of significant change in the public service a museum provides that are congruent with its purpose and to which it will be held accountable?

Wednesday, April 3, 2019

Upcycling Museum Notes

Artwork: ChainLinks.1.Zigmund

Now, just about midway into my 9th blogging year, I am gearing up to recirculate a selection of my Museum Notes posts. Rather than repeating myself without realizing it, I plan to repeat myself on purpose. In writing Museum Notes over the years, I have been interested in stretching my thinking and being helpful to museums becoming better versions of themselves.

I hope to continue to do both by upcycling some Museum Notes posts.  

With the exception of a few two-part posts, the nearly 300 Museum Notes were written in no particular order. One week I might write a post to help me think through the challenges a client and other museums often face after opening a new building. Consolidating the Gains might be followed by a post on something that caught my fancy like Little Free Libraries or how hardware stores and museums are similar. A post like In Between Research, Theory and Practice, patiently waiting in the queue might finally get the thinking time it needed, or at least enough, for me to hit the “publish” button.

Now looking over the list of posts, some threads and clusters are apparent. There are sets of posts on strategic planning, stakeholders, Reggio-inspired pedagogy, play, materials, nice + necessary, place, and learning frameworks. Going forward I plan group and share posts in a series, selecting ones that are relevant today as they hopefully were when written. Snow Shoveling as Community Building might not make the list.

In writing each Museum Notes post I have pushed myself to find answers to, Why might this matter to what people working in museums and libraries, and to parents and educators? What difference will it make to someone leading organizational change, making a case for the museum’s impact to a funder, or wanting to experiment and bring in new possibilities? How can developing a learning framework be accessible to even small museums?  Can this link or reference be like a piece of a jigsaw puzzle someone has been looking for?

I continue to want to be helpful to museums so am keen to know if there are particular past posts or topics of high interest to you. Below are about 20 possible topics attached to about 4 - 10 posts. You may have other topics in mind that are of interest to you; see some other ways of slicing through topics; or have an idea of some less-than-obvious but useful combinations of topics. If you have time to scroll through past posts at www.museumnotes.blogspot.com please do. I hope you'll let me know what you would look forward to revisiting.   

• Organizational Change  • Strategic Planning  • Professional Practices  • Audience  • Stakeholders • Nice + Necessary  • Impact  • Children in Museums  • Children as Thinkers, Doers, and Knowers  • Children and Community • Parents and Caregivers  • Experience • Books and Literacy • Learning Frameworks  • Curiosity, Creativity  • Experience  • Play • The Play-Learning Connection  • Outdoor Play  • Environments  • Questions?
• Materials & Objects



Saturday, March 9, 2019

Rewind: Creativity, Play, and Learning


Combinatory play seems to be the essential feature in productive thought.
ALBERT EINSTEIN 
Some of us might say there’s some relationship between creativity and play…maybe. Stretching a bit, some may say they appreciate play for its role in creativity. Fewer are likely to have considered the possibility that creativity and play are closely related. Mostly we tend to think of creativity and play as worlds apart. 

Play is for younger children; creativity is for adults and older children. Creativity is a charm that unlocks potential; play is for blowing off steam. Creativity is serious business, play is what happens when there’s nothing else to do. Creativity seems mysterious; play is ubiquitous.

Yet, looking at creativity and play more closely and together highlights some important similarities and connections between them as well as to learning. 

Admittedly there are many views of both play and creativity. Furthermore, both concepts are difficult to capture and often assigned overly elastic or simplified meanings. Traditionally creativity has been considered unrestrained, uninhibited, cathartic and emotional; or individual talent and flashes of insight. More recently creativity has been theorized from perspectives of education, sociology, psychology and philosophy. It is viewed as generating something new that has value. Educators in the schools for young children in Reggio (IT) consider creativity as the art of thinking. Then there is one of many recursive five-stage processes. Expansive territory, indeed.
The Inner Circle by Jaime Filipe

No less vague and fraught, play is likewise viewed through multiple lenses of psychology, evolutionary biology, and child development and enjoys many definitions. Complex and ambiguous, play is recreation, the child’s work, and a pleasurable activity carried out for its own sake. Just as there are multistage processes for creativity, there are play taxonomies galore. According to Martin Buber, “Play is the exultation of the possible.”  

The rhetorics of creativity and play mirror one another in significant ways. We see in both, ideas and forms that are consumed with pleasure. In neither is the object, form, or idea accepted as a given. Whether manipulating blocks, making music, designing a new font, or redesigning packaging, we do something to whatever we started with, combining, stretching or somehow up-ending its original form. In play and creativity, we draw on stored information, ideas and skills from accumulated experiences and settings. In both creativity and play, a similar push-and-pull of drives is at work. We make bold connections, are flexible, and find different combinations of ideas on the one hand, and we respond to the drives of conformity, familiarity, and predictability on the other. And although forts, songs, apps, and new food products may result from play and creative activity, neither necessarily produces tangible products.


Creativity In Play
A sense of a more substantial relationship than a list of similarities between creativity and play emerges from recent thinking in cognitive science and neuroscience. It builds, in fact, on Einstein’s idea of creativity as combinatorial play. Versions of this idea have been explored in articles in American Journal of Play as combinational creativity (Boden p. 7) and combinatory play (Stevens. p. 99).

Leaf Bowls by Kay Sekimachi
In combinatory play a person uses conscious, deliberate connection making and imagination, manipulating familiar ideas, images, sounds, or forms and comes up with unlikely combinations of ideas, images, sounds, or forms. Recombined they are novel, surprising and valuable. We may experience this in combining disparate information, repurposing an abundant discard, imagining dried leaves as a bowl or translating a metaphor into an immersive environment. When we do, we play with possible outcomes, adapt to unexpected results, and link what had seemed unlinkable. We envision what is not present, compare and contrast various combinations, fuse and peel apart constructs to arrive at a new whole. The brain plays.

Connecting previously unconnected images, facts, or elements in ways that are new and meaningful occurs through both conscious and unconscious cognitive play. The mind hovers between structure and openness; it wanders between focused attention and diffused attention. It skates freely with and among a series of combinations without imposing a conclusion. This is a complex form of play as well as thinking.
Falcon Model made of cardboard boxes

The Brain Plays
Thinking outside the box speaks directly to creativity as well as play. For both, this image celebrates freedom from constraints and attraction to possibilities. Creativity invites us to detour rigid frameworks, assumptions, and rules. By thinking outside the constraints of a cardboard box’s original size, proportions, and purpose, a familiar box is transformed into a child’s boat or spaceship or an animation artist’s detailed scaled model.  

Thinking outside the box also suggests how we might look at the relationship between creativity, play, and learning. Making connections between one thing and another is also fundamental to a conceptualization of learning as a connection-making process. Deliberate and conscious, learning involves connecting formerly isolated concepts, linking abstractions with hands-on concrete application, associating previous experiences with a fact, and reinforcing understanding a concept. In contrast to the fresh, unlikely combinations that characterize creativity and play, learning is concerned with making connections that construct a meaningful system of relationships that changes and grows with experience.

Just as creativity requires sidestepping conventional ways of exploring thought, structure, and objects, letting go of well-used and decidedly separate categories for play, creativity, and learning allows us to see how each helps advance the case for and supports the others.


Judging from the number of articles, reports, blogs, journals, and magazines, there’s no shortage of opinions, advice, and evidence about the importance of creativity and creative development and how to foster it. A valued attribute for 21st century learners, creativity enables us to respond to a rapidly changing world and deal with the unexpected by extending our current knowledge and skills to novel situations and by using it in new ways. For everyone–a parent, barista, software programmer, museum, plumber, accountant, or a child–the day job requires creativity. 

Taking any of these three seriously means taking all seriously. Valuing creativity and learning relies on valuing play (at every age). Providing for one provides well for the others. Expanding experiences and enriching opportunities in one area, fuels the other two. If we want children, youth, and adults; citizens, learners, and workers to be creative, follow different ways of imagining, thinking, linking, exploring and challenging ideas, we need to create the conditions that allow players, connectors, and learners to think artfully, to combine and recombine, connect and reconnect pleasurably even exuberantly.

To do this, we have every reason to be generous with tools, machines, images, designed objects, natural forms, found materials, artifacts, and bio-facts; in maker spaces, studios, discovery rooms, and ateliers; backyards, play yards, and junkyards; experiment stations, kitchens, or labs. Unlikely, intriguing, and fresh combinations will emerge as we hold back on judgment and ease up on the pressure to come to closure. We need to respect the element of time for imagining, drawing on previous experiences, successes and failures; for building and rebuilding representations; and for talking about, working with, reflecting on, and making ideas or connections their own.


  • How do you see the relationship among creativity, play and learning? 
  • How do the connections among them expand your understanding of each?
  • How would you create the conditions in your museum or classroom to invite all three?  
Related Museum Notes Posts

Creative work is play. It is free speculation using the materials of one’s chosen form.
STEPHAN NACHMANOVITCH