Held Within What Hung Open and Made to Lie Without Escape (Gregory Euclide) |
Exhibitions are the primary way in which museums fulfill their educational purpose. Increasingly, more museums are developing exhibitions that provide experiences: senses-on, minds-on, and hands-on engagement with people, spaces, situations, and objects. Captivating, absorbing, and memorable for visitors, exhibition experiences leverage the object and material rich environments of museums and their social settings that engage interests and invite choice, extending even to the impressions we take away and incorporate into our lives daily.
Experience-based exhibitions are familiar
in science centers and children’s museums. Increasingly they have a presence in
research- and collections-based museums as well. With greater attention to the
public’s interests along with a growing body of research on learning in museums,
museums are gradually shifting from a focus on subject matter and objects to a focus
on visitors and to experiences that interpret
content through the senses, emotions, physical engagement, and conversation rather
than through text.
No simple definition categorically differentiates
experience-based exhibitions from those that are not. They are, however, less
likely to be flat, static, didactic, and predictable. As some of the following
examples illustrate, exhibitions with a high experience quotient tend to insert
the visitor into a moment or a
different space, reducing the membrane between being outside and inside something intriguing. Experiences immerse visitors in phenomena, technologies, or stories;
create a sense of the past in the present moment; take the visitor on a
journey; challenge assumptions and perceptions. Often experience emerges from physical
sensations of being up high, glimpsing dramatic views, sensing motion or being
in motion, being swathed in light. Experiences have spirit or a
spirit and often are memorable in their beauty.
Thermon Statom's Untitled at the Telfair |
• Open House: If These Walls Could Talk at Minnesota History Museum uses a powerful organizer–a single St. Paul address and the lives of
50 families who lived there over 118 years–to draw visitors into exploring stories of new immigrants becoming citizens in a changing city.
• Temple statues at the Norton Simon Museum in Pasadena mounted on a long run of parallel pillars
create a sense of being in a temple. By
referencing their original location, this striking installation creates context,
maintains relationships of scale, and interprets content through experience
rather than, or in addition to, text.
• Perched at an unimaginably high position
far above the Mississippi River flowing below is the Charles E., a full-size
Mississippi River towboat in the Mississippi River gallery at the
Science Museum of Minnesota. Visitors stepping up to the controls in the pilothouse, have a remarkably expansive view of the River and valley below.
Noah's Ark at the Skirball Cultural Center |
• Extraordinary pairs of animals
populating the massive boat in Noah’s Ark at the Skirball Cultural Center are captivating. Made of coiled rope, fly swatters,
chopsticks, purses, and oilcans, these whimsical, full sized, approachable
creatures invite play, wonder, and interaction. Both strange and recognizable,
they add a modern twist to an ancient and familiar story.
Countless more examples could be cited,
from the simple delight of standing inside of a giant bubble; to being in the
elements–water, rain, wind or fog; to feeling re-embodied by green screen
technology; to feeling favored by the butterflies in a butterfly pavilion. As
varied as they are, these exhibition experiences share similarities. They offer
visitors an opportunity to immerse themselves in a distinct feeling of place or
time, change their perspective, and connect through their senses and
sensibilities. Very likely the teams for these exhibitions set out on their
tasks somewhat differently, took some side trips along the way, and made
choices that transformed the exhibitions themselves.
Planning for
Experiences
Developing exhibitions that are
strong experientially requires a shift from exhibitions-as-usual. This is true
regardless of the nature of the experience a museum is interested in offering
for its visitors. Essential to a successful move is a museum backing its
exhibition team in taking risks. In parallel, an exhibition team needs to
modify perspectives, planning approaches and tools. This new territory requires
new words, more verbs, shared definitions, expanded visual vocabularies, and more
experiential strategies. Team members must find new space in which they can
throw out wild guesses, become friendly provocateurs to colleagues, and look
for new sources of design precedence. As a team, they must develop fluency in
questions such as, “how could this be more of an experience?”
An
experience is for someone, while an
exhibition is about some thing. This change
in perspective ripples in small and large ways through planning,
throughout the exhibition itself, and even through the value visitors take away. Two significant shifts occur.
First, the visitor moves to the center of planning. The focus becomes serving a
person or people rather than an idea
or abstract concepts. While subtle, an image of a person who is engaged and
capable replaces a view of someone in need of help or waiting to be taught
something. Clearly, every visitor brings abilities, interests, relationships,
and a bank of life experiences to an exhibition. These are resources along with
curiosity, feelings, and recollections that a team can build on in shaping
experiences.
The Bubble Building (Dezeen) |
Experience Goals
Just as nothing categorically
differentiates experience-based exhibitions from those that are not, experience
goals are not dramatically different from typical exhibition goals. They are, however, different in some respects. Differences become apparent in looking
into a working definition of experience goals, unpacking its parts, and highlighting how the parts lay the groundwork for robust exhibition experiences.
Experience goals focus on the
visitors’ direct engagement with a set of varied opportunities present in the
immediate environment, related to a chosen topic, story, or theme, and support
the visitor in making multiple connections.
The visitor: The visitor is the subject of experience goals. As agents, visitors activate
the experiences, setting in motion what is static without them. In bringing skills,
dispositions, interests, previous experiences, questions, imagination, and
their own perspectives into the exhibitions, they are co-constructors of
experience. Visitors complete the experiences sketched out by the exhibition team.
• A team can reinforce the visitor’s critical role in
shaping experiences by characterizing the visitor as driver of the
experience. Goals might start with: Concerned citizens will…;
Inquisitive children and families will…;
or Art lovers will…
Direct
engagement: Active verbs are called for in
experience goals. Reflecting the first-person engagement of experience, verbs
replace the relatively formulaic, noun-heavy, and passive language typical of education
goals. Action verbs assure the visitor of having a role in shaping the
experience. Doing rather than watching; engaging rather than understanding.
• Verbs expressing how visitors become co-creators of
value include: activate, animate, appreciate, connect, direct, discover, empathize,
explore, expand awareness, follow, immerse, interpret, invent, investigate,
navigate, reflect on, stretch, transform.
A set
of varied opportunities: Robust, actionable goals set the stage for wide-ranging experience strategies that support active engagement
across many fronts: personalizing the experience, adjusting the pace, and following
interests; initiating conversations or finding solitude; making choices or anticipating
what might happen; using the body to measure distance and experience proportion.
• Varied opportunities engage
multiple senses, domains, and modalities, venturing beyond the cognitive realm
to embrace beauty, joy and delight, compassion, even reverence. Naturally, varied opportunities include full body experiences of being in a crowd, balancing, feeling
the wind, or even feeling uncomfortable.
Present in the immediate environment: Experience goals help concentrate exhibition planning on optimizing what visitors can engage with directly. Physical, social, emotional as well as cognitive engagement allows them to observe, move, talk, touch, construct, draw information, and make meaning.
Present in the immediate environment: Experience goals help concentrate exhibition planning on optimizing what visitors can engage with directly. Physical, social, emotional as well as cognitive engagement allows them to observe, move, talk, touch, construct, draw information, and make meaning.
• Immediate opportunities lay in navigating the site,
spaces, structures and their features; glimpsing views; hearing sounds; moving
around objects and changing positions; exploring materials; operating tools and mechanisms;
completing tasks; being part of something bigger than one person can make happen.
Related
to a chosen topic, story, or theme: Experience goals frame 3-5 significant aspects of an exhibition topic or story casting them as
roomy aspirations for the visitor. While stated broadly, experience goals give
direction to (and are supported by) objectives that sharpen the focus on
relevant forms and formats for engagement. These are, in turn, supported by
experience strategies and design, messages, and text.
• A first crack at three goals might be:
1) Investigate the arroyo as a place and an ecosystem;
2) Engage in physical exploration and challenges across the site and its natural and built features: and 3) Reimagine the environment through creative expression.
1) Investigate the arroyo as a place and an ecosystem;
2) Engage in physical exploration and challenges across the site and its natural and built features: and 3) Reimagine the environment through creative expression.
Support
the visitor in making multiple connections: Experience goals lay the groundwork for encouraging visitors to make connections they
value. Connections, a basic way of capturing, if not defining, learning
include connecting lived experiences with others’ stories; physical sensation
with a natural phenomena; smaller ideas with a bigger concept; actions with
consequences.
• Experience strategies for exhibitions are responsive to
and supportive of how visitors make choices, explore ideas, and engage with
others, follow possible paths, determine what might happen next.
Museums excel
as places for experience; they are powerful sources for wholehearted
engagement, for wondering, reflecting, connecting, and making meaning. Most
museums ground some part of their exhibitions in experiences at least some of the
time. Very likely, if asked about a powerful moment in a museum, visitors would
share an experience: a view, a dramatic shift in perspective, a found
connection with another person or a distant time. Experience goals help
accomplish this important work in framing a team’s intentions and aspirations on
behalf of its visitors, opening the possibility of
extraordinary and durable experiences for visitors and for the museum.
Related Museum Notes Posts
For great insights into experiences in exhibitions, I encourage you to check out the interview of Peggy Monahan of the New York Science Center by Robin Meisner of Providence Children's Museum in the Fall 2013 issue of Hand To Hand: http://www.childrensmuseums.org/images/Publications/Hand2Hand/h2hfall13exhibitspt2.pdf. Peggy is so articulate on so many significant aspects of experiences in exhibitions. The interview is full of clear, straightforward, and useful examples from exhibits. Thank you Peggy and Robin!
ReplyDelete